Random Thoughts – 01-26-2017

Uprisings

  • I believe Uprisings were intended to be something quick and easy to jump into
  • I do not believe they were meant to take the place of Flashpoints or Operations
  • I believe they could be a great way to showcase boss mechanics, get people accustomed to the mechanics, like us filthy casuals taking up space in PUG operations in group finder.
  • I do not mind them reusing assets in order to create them.  If it helps them create some simple but memorable encounters, then great!
    • I had a weird feeling in Crimson Fang on Taelitha, since Port Nowhere was “my base of operations” before being frozen.  The specialized intro dialogue for smuggler was great as well.
    • I got to to the new Trench Runner uprising last night, and had a blast.  It was short and simple, not overly complicated and something perfect for a tactical style PUG
  • I do think the fact that med packs do not respawn on a wipe needs to be fixed.  Especially for an all DPS group, it usually leads to one or two more attempts at a boss, and then everybody quitting.  Even tactical flashpoints are more forgiving in this respect.
    • It feels like a punishment when the med packs do not respawn, while flashpoints have static med stations.
    • the Fractured double boss encounter especially feels unforgiving for an all DPS group, when there are only two med packs in that final area, and the possibility to get one shot from an Exterminate is there

Today’s Livestream

  • I’m not in the “make or break” boat, and won’t unsubscribe if I don’t feel like I’m being catered too
  • I’ve mentioned before that I wanted to be able to explore Iokath in more detail, and it looks like I will get that wish with the new daily area.  While the story will be focused on this new superweapon, I hope it will delve some into more of the history of this artificial planet
    • yes i know the technoliths were there, and they provided some interesting codex entries to read, but I still have a gut feeling there is something more here.  Something that could explain some of the great mysteries that exist in the Star Wars universe.
  • I love the fact that we are getting back to some Empire vs Republic drama, even if it is focused on who the Alliance wants on their side more.
    • It sounds like some interesting dynamics will be in place especially for the cross-faction appeal.  Like if an original Republic player decides to help the Empire side, or vice versa.
  • I like the fact that we are getting two companions back, even if its just based on your faction.  And it will be cool to see how they react to the choices made, especially if you are helping the opposite faction.
    • While the meta doesn’t exist for some of my Imperial characters in regards to Quinn and his traitorous ways, it will be interesting to see if he brings what I saw as an elitist or snobbish attitude into this new update, especially when dealing with none Sith Warrior characters.
    • I am interested to see if Elara will have any reactions or interactions with the other trooper companions, especially Jorgan.  Like it was cool to see the brief interaction between Scorpio and Kaliyo during KotFE, but it kind of went nowhere after that.  And so far there has been little reactions from most of the companions as they have been added to the Alliance mix.
  • I’m interested in this new operation, even as a filthy casual.
    • I am happy with the approach being taken, given the size of the current BWA team
    • If they take the feedback from the PTR and use it, tweaking the boss encounters appropriately, it could lead to a finely tuned Operation which would be a great thing
    • Obviously this will not bring most of the hard core raiders back, but I do hope it brings some of them back, that they see BWA is at least trying to get back to a balanced approach to releasing content.  If they can see it as an olive branch, at least its a step in the right direction.  However I still feel a bunch of raiders will wait until the whole operation has been released, subscribe and run it enough that they feel they have it down, and then unsubscribe and wait for the next one to be released.  And thats being optimistic.

 

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Where to go from here

According to this article from Massively Op, Bioware is definitely thinking about who the next big adversary could be for its players.  Who can top the Sith Emperor as the next major baddy to be challenged by the Outlander or the Alliance?  Whatever your opinion is on how Bioware finished the story of a character they created 15 years ago, its going to be a challenge to come up with a new bad guy that could rival the Sith Emperor as someone the players know they have to destroy.  And while I don’t have an answer to who should be the next major adversary, I do have some ideas on how to possibly get to point of revealing this new bad guy.

I do not consider myself a master wordsmith, and the stories I have told over the years, usually in Dungeons and Dragons games are full of tropes and over-used scenarios that people can see from miles away.  But I will take a page from the Star Wars prequel trilogy, and a hint in the above article, and say the next major bad guy is someone we may have met before, but would love to see something new.  So here’s some thoughts on basically the next several expansions, including maybe the ending to the game itself, another 5 years down the road.

Expansion 6.0

  • Its been mentioned with the final cutscene of the KotET story, that the Republic and Sith Empire are proving to fall back into their old ways.  While I do believe this was initially meant to give a brief intro for the Uprisings feature, it could be used for the next expansion as well.
  • I want to return to the Republic vs. Sith Empire, but now there is also the Alliance as a third party, that could be looking to keep the peace in the galaxy, or one looking to exude its power over the rest of the galaxy.  I think this sets up a perfect conflict that could be used to set the scene for the state of the galaxy post-Eternal Empire.  It creates a perfect tension that could exist within each former government.
    • Groups within both the Republic and Sith Empire are not happy with the Alliance and the power it has, so they see it as a threat.  They are looking to bring back the order and systems they had before the Eternal Empire invaded.
    • Others within each government, could see the Alliance as good for now, but want to use it for their own benefit.
    • There is also a group looking at the Alliance as a dictatorship no matter what the Outlander says, and they’re pointing at the destruction of the 5 worlds from KotFE as the Alliance’s fault, or at least, the Alliance brought that destruction because they were fighting Arcann at the time.
  • Does the Jedi Council and Dark Council reform now?  Who do they align with?  Satele Shan is still in exile with Darth Marr’s ghost.  They mention something coming in a cutscene during KotFE, but do not reappear in the KotET story from what I recall.  So what is this ominous new thing?  I don’t believe it was Valkorion or even Vaylin.
  • Plus we still have missing companions, so how to handle them.  Its no secret for the Outlanders original crew that they are back, after all the news has been all over the holonet for the months that KotFE and KotET take place.
    • Risha for example could have gone back to Dubrillion and worked with the nobles who saw her reign as legitimate to try and fix the civil war that was happening.  This leads to a perfect reason to call on the Outlander for assistance.
    • Corso could have joined up with a resistance group against the Eternal Empire and is looking to get back into the heat of the action.  He could also be someone that can’t tell who or what the Alliance is really fighting for.
    • It would be interesting if Kira, Nadia, Ashara and a light-sided Jaesa found each other over the five year span and have been fighting the Eternal Empire invasion.  And because each of these companions had personalities of independent women, maybe they are not looking to rejoin other Jedi’s or Sith that do not think like them.  Maybe they see the Jedi Council and the Dark Council as problems.
    • Lord Scourge is an interesting companion because he could be like the SoR version of Revan, free of the Consular, he’s hunting down the Sith Emperor across the galaxy.  He could be someone that doesn’t believe the Sith Emperor is dead, and that whoever Valkorion was, he was an imposter.
    • After escaping the destruction of Asylum, Tanno Vik has maybe found his way back to known space and is looking to recruit a new gang.  They know of the Outlander and the resistance, but maybe he still sees that there is some money that could be made somewhere.  It may be that Andonikus or even Akaavi find their way into this gang.  If the Empire and Republic are still fighting each other, as well as fighting against the Alliance, it could lead to some opportunities for this new gang, which could lead to crossing paths again with the Outlander.
  • So who is the new main bad guy?  No one knows.  But someone is working awfully hard to destabilize any type of peace in the galaxy.

Expansion 7.0

  • The Alliance is teetering on the brink of dissolution.  Uprisings all over the known galaxy have meant a long state of war still exists.  While some planets are not mired in the conflict as bad as others, the people are still weary.  From Coruscant to Dromund Kaas to Zakuul, nowhere is safe from conflict.
    • New areas are opened on the capital worlds, reachable from new shuttles that are appropriate to level 80.  These are daily zones with some new heroics and daily missions.  Odessen is still considered the main seat of the Alliance, so there’s shuttles to each of the new capital city areas here as well.
    • It would be great if new phasing features could be used for other planets, so that visiting them while under a story mission, they could be changed and yes, old assets reused, but for new purpose.
  • The groups opposing the Alliance have become large organizations, and they’re still fighting their own governments.  They use their armies of followers to sow discord among regular citizens just trying to eek out their meager existences.
  • More companions could show up at this time, either aligned with one of the opposition groups, or independent.
    • Raina Temple has risen to the rank of Admiral in the New Sith Empire, the one that supports the Alliance, but is looking for its own powerbase.  Raina is seeing some disturbing trends with recent events, and believes there is a plot brewing to kill the Outlander.
    • Malavai Quinn joined the opposition group looking to topple the Alliance because he believes the Outlander ruined the perfect empire the Sith Emperor had created.
    • Elara Dorne is the leader of the new Havoc Squad, that is part of the Republic group that is working tightly with the Alliance.  The new Havoc Squad is spending most of its time fighting the armies of not just the Sith but the other Republic groups that are opposing the Alliance.  During a mission on Corellia, the unit is attacked before a meeting between the Outlander and a group of senators.
    • Whether the Outlander saves Tai Cordan or not, at some point after KotFE, Tai Cordan is killed.  It could even happen in the stuff for 6.0.  With the loss of Tai Cordan, Balmorra has once again fallen into a poor state.  Groups from all sides have set up bases there to try and take control of the Okarra Droid Factory and Balmorran Arms Factory which is currently under the control of the Balmorran Resistance led by Zenith and Doc.
    • After the events of Shadow of Revan, Republic SIS was left in turmoil, and a new Sith Intelligence was created.  During the invasion from the Eternal Empire, both of these intelligence agencies were essentially destroyed.  With information brokering for all sides fetching huge amounts of credits, several organizations formed for the purpose of information gathering.  One of these has risen to a powerful position amongst the others, and its lead by Mako.
  • So we have more conflicts in this expansion.  The leaders of various groups have either placed themselves as an ally or opponent to the Outlander.  But by the end, the Alliance is down to a core group again, with no large army to back it up.

Expansion 8.0

  • The Alliance and its army is no more.  Reduced to a core group of people, the Alliance is trying to figure out where their support went.  Enter in the two leaders of the main opposition groups to the Alliance, and the people who have made it their missions to destroy the Alliance.  Face to face, hologram to hologram, it becomes apparent to the Outlander why everything around them was destroyed.  But the revelation still has one more surprise for the Outlander — Darth Malgus returns, brought back to life through Sith alchemy.  But this does not seem to be the Darth Malgus the Outlander fought trying to remove him from the false empires throne.  But Darth Malgus has been building up his power over the last several years, while trying to stay out of the eye of the Sith Emperor, Darth Marr, or any members of the old Dark Council.
  • With the Alliance destroyed, the Outlander has to rely on its remnants to show the failed Republic and Sith Empire what these opposition groups have done, and how Darth Malgus is looking to enslave the galaxy.
  • The rest of the companions can be used now.
    • Several years after the Consular disappeared, while working on a new project, Theran Cedrax has an accident that causes Holiday’s memory core to be wiped.  After learning of the machine planet Iokath, he travels there under a research grant to try and bring back Holiday.  However, someone else has plans for the inventor.
    • After the disappearance of the Agent, Vector Hyllus tried to return to the Diplomatic Service.  However unrest and then the Eternal Empires invasion, forces him to make a drastic decision.  He formulates a plan to move the Killik colonies on Alderaan to a planet outside of the influence of the Republic, Sith Empire, or Eternal Empire.  However, someone else wants to use the killiks for their own devious purpose.
    • Satele Shan has been in exile for far too long.  While she wanted to help rebuild the Jedi Council and the training areas on Tython, theres been an ominous presence that has been keeping her distracted.  Recent events however, have leader her to believe she knows the identity of the dark presence, and theres only one way to stop it.
  • By the end of this expansion its revealed that the original essence of Tenebrae was trapped in the Sith Holocron once occupied by his father.  And he’s looking for revenge against the Outlander.  However something is still not right.  Are Darth Malgus and Tenebrae merely puppets for something darker and more evil?

Expansion 9.0

  • Darth Malgus continues the reign of terror he started in the last expansion, with Republic and the New Sith Empire fully in his sights to destroy.  Tenebrae however has other ideas.  And while he and Darth Malgus don’t see eye to eye on where this new partnership will lead, Tenebrae still has one goal to accomplish:  kill the Outlander.
  • Despite both governments seeing Darth Malgus and Tenebrae as apocalyptic threats to their worlds, the Republic and New Sith Empire are still locked in open warfare not only with the different factions trying to control each government, but with each other.  Resources are becoming scarce as well, with fleets and armies being built and then destroyed like matchsticks.  There is no longer a safe place for refugees to hide from the conflict, as any place that tries to become a sanctuary is brought into the war.
  • At this time, the newly reformed Jedi Council lead by Satele Shan, is looking to stop the galaxy spanning war, and put an end to Darth Malgus and Tenebrae for good.  Standing in their way is the Dark Council which has come out of hiding, lead by Darth Ravage, who has killed Darth Acina, believing Darth Malgus should be the new Sith Emperor.
  • The Outlander is looking for allies to take on Darth Malgus and Tenebrae, so there is some teaming up of Jedi Council, as well as the New Republic armies, and slowly planets are being taken back and liberated.
  • One moon however, Yavin IV is showing an increase in dark side energy, which is what has been felt by Satele Shan for these last several years.  The dark presence will finally make itself known, and all of the puppets will quake in fear.

Expansion 10.0

  • And who is the Dark Presence???  Something new, that has been hinted at with discussion of the light and dark side of the force.  Something that has been using all of the war and death to grow powerful.  Something unlocked on Yavin IV when Revan summoned the Sith Emperor.  And what does this new Dark Presence start doing?
  • It starts summoning Dark Lords of Sith from the past, and with the puppets Darth Malgus and Tenebrae, starts wreaking havoc on planets all throughout the galaxy.  Even planets that seemed to be liberated, will feel the impact of these resurrected Sith lords and the destruction they bring.
    • It wouldn’t be a party without some of the nastiest Sith lords being brought back, like Naga Sadow, Freedon Nadd, Marka Ragnos, Ludo Kressh, Karness Muur, Darth Malak, Darth Kreia/Traya, Exar Kun, etc…
    • There should be at least one Sith Lord resurrected for each major planet.  Malgus and Tenebrae do no count toward this.
    • While it doesn’t need to be an Operation, maybe Flashpoint level, there should be boss fights, and they should have puzzle and fight mechanics that go well with the Sith Lord.
  • Two more individuals are brought back who have been Force ghosts for far too long:  Revan and Darth Marr.  However, its not the Dark Presence that has brought them back, its light side of the Force in an attempt to balance what the Dark Presence is doing.
    • We will finally get a proper ending for Revan, unlike the current, “oh lets unleash the Sith Emperor and then just vanish.”
    • There should be two Operation level sets of encounters here.  And because it may require use of old assets, let the Revan fight happen on the Foundry against Tenebrae, and let the Darth Malgus fight happen either in the Battle of Ilum or False Emperor.  However because its now an operation, more trash and better sub bosses would be required.  And do not bring back HK-47, no matter how much Eric begs and pleads!
    • In addition, because there would Operations for these, it might be good to have solo versions available as well, maybe to complete the story portion, that like the Revan fight in SoR, bring your companions along.  In fact, you should be able to pick most of them, except Lana and Theron.
    • In addition, Revan and Darth Marr are quest NPC’s who will act on their own, but will do special things when certain events occur.  Like if Tenebrae erects a force shield that the players need to figure out how to lower, Revan is keeping Tenebrae distracted or something.
  • And for the final battle against the Dark Presence, its similar to what has been described above.  Operation level setup in the Temple of Sacrifice.  Mini bosses could include avatars of the resurrected Sith lords, with a pre-final boss of Tenebrae and Darth Malgus together, weaker than before, and yes it means they escape from the operations some how.
  • And with that, the galaxy is saved for the next 3000 years, minus things like the New Sith wars and such.

 

And there you have it!  The next five expansions, and something I feel could lead them into a real maintenance mode until the servers shut down.

Obviously its not fleshed out to game bible details, but its a start.  And while I didn’t highlight new features added, things like the planet phases and multi-companion solo battles would be really cool to implement in my opinion, because it definitely opens up possibilities for what can be done.

So these are my thoughts and ideas.  Would love to see what others who may have been thinking about this have!

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Update 01/12/17

I wanted to put together a brief update of what I’ve been doing in game since the launch of KotET.

  • I’ve gotten several of my level 65 characters up to level 70 through various in game activities, such as flashpoints or story/planet missions, like Shadow of Revan stuff.
  • For Taelitha and several of the level 70 characters, I have managed to do some levels into the Galactic Command Tier 1 stuff.  I believe Taelitha is around level 24 now, and still just has the two set pieces that I got from the first three crates I had opened.  The interesting thing there is after looking closely at the set bonus effects, it looks to be for a gunslinger/sniper in the saboteur/engineering disciplines.  I have to look into this further.
  • I have been working on getting my main crafters to rank 600 in their skills, as well as getting other characters up to rank 600 in the different crafting and gathering skills.  I was primarily focused for awhile on getting characters with slicing up to rank 600 first, in order to try and get lots of the purple material needed for different modifications.
  • I worked on getting Taelitha decked out in 228 purples for the rest of her gear, besides the 230 bracers and boots.  I worked on creating a couple of fully enhanced legacy gear sets, two critical, two alacrity, and a tank set that can be shared between the rest of the characters.  I am going to probably change one each of the crit and alacrity sets, to a 230+ set, and start moving the set bonus modifications to these.  This will make gearing for characters I have been actively playing to participate in operations and veteran mode uprisings, without being a drag on the group.  In addition, I’ve upgraded several characters main and offhand items with 228 purple enhancements.
  • I have been enjoying the little routine I have been doing for nights I play as well.  I’ll jump on a level 70 character, run through planets heroics with the GC Daily bonus, maybe an Uprising or two, and then move on to something else, usually with another character.  While it is a bit repetitive, I think for now its the best way to accomplish what I have set for my goals, without hopefully getting to a burnout point.
  • I still have a couple of characters that I need to take through the KotET story.  The good thing here is they’re 70 now, so all of that bonus will go to CXP directly.

In regards to future plans:

  • Looking forward to the new Uprisings that will be coming with the 5.1 update.
  • Looking forward to hopefully a new operation later this year
  • I still have some character slots open, so always looking forward to new vanilla story leveling.
  • Hopefully there will be a new stronghold this year!
  • I am going back through my current strongholds and adjusting them with some of the new decorations I’ve received.

 

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Could Legacy Changes Have Been Made In 5.0

[Note:  I was originally going to post this a month before KOTET was released, but actually ran out of good ideas for additional unlocks.  So I wasn’t sure I wanted to post it then.  However, even if its a short list, I decided it might as well be posted.  Maybe it gets some people thinking about other possibilities.]

While I haven’t seen any data-mined from 5.0 that would suggest changes to Legacy, I have been pondering since 4.0 why there haven’t been any major changes?  For example, the highest Legacy level is 50.  Why didn’t this get increased to say 60 for 4.0?  Well the biggest reason I guess is that there is nothing else to really unlock once you hit Legacy level 50.  New characters can start with XP buffs of all kinds, ability to use mounts, etc…  So what else could there be in the game that could be unlocked?

One of the global unlocks I thought about could be a series, where you are unlocking additional decoration slots for strongholds.  Five strongholds, five unlock series, that could go as high as doubling the number of existing unlocks.  Of course this limit would have to be tested with each stronghold.  Based on the instance and load stress levels, I could definitely seeing it being implemented.  Either way, an ideal number of decorations could be found, if its not double the current decorations, maybe 50% more. I could see these unlocks as starting around legacy level 50 and going up.

What about the ability to unlock a special stronghold at legacy level 100, maybe our own space station?  Or maybe its lower, and the rest of the legacy levels are used to unlock each part of this special stronghold?

What about unlocking the ability to increase the NPC limits on strongholds?

What about unlocking some new features of the personal starship?  Maybe an ability to change its color scheme?  Or someway to change things about the interior, like changing the Dejarik Board on the smugglers ship to a regular table.

While I’m not sure how the leveling will occur for your Galactic Command rank, any type of experience could be buffed as a character perk, like the existing class, exploration, pvp, and space perks.

I’m not sure what else could be added as an unlock.  Any type of feature locked behind your progression could be seen as a cheap credit or Cartel Coin sink.  Obviously, like the Priority Transports and even the Companion Gift speed unlocks, you can have additional unlocks added when necessary.

 

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KotET Thoughts So Far

There are probably going to be spoilers with this, so you have been warned.

Continue reading

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My Top 5 Official SWTOR Songs

With Bioware Austin’s release of five new official songs, I decided to make a quick list of my top 5 songs that have been officially released for SWTOR.

 

5.  Dromund Kaas, The Seat of Power — This is a perfect song that gives an Imperial feel without being the Imperial March.

4.  Coruscant, The Capital — Like the Dromund Kaas theme, this is a perfect song that gives a perfect feeling for the seat of the Old Republic.

3.  Hoth, The Frozen Wastes — This theme creates the perfect feeling of a desolate wasteland.

2.  Alderaan, The Throne — The moment you land on Alderaan, your treated to this perfectly regal theme.

 1.  The Mandalorian Blockade — We were introduced to this theme in the “Return” cinematic trailer, and it helped perfectly to give the right feelings to the trailer.

 

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New Feature: Design Your Stronghold

I don’t know if anyone has truly fleshed out something like what I am about to propose.  I know that there has been some really cool mock ups of different peoples ideas of future strongholds, like the really cool Manaan one.

Anyway, I was thinking this through as I was doing missions on different characters over the weekend, trying to get some things done.  Obviously none of the existing strongholds or locations would be changed or used for this.  And while I may include a price for things, it only reflects an example of what I could see, but it could definitely be flexible.

Maps

What I see is a map, probably as large as the Yavin one, and they’re based around the locations where they are placed.  For example, an Alderaan map may have a mountain nearby, or a Balmorran map is found inside a canyon.There may even be 3 or 4 maps per planet, each with its own unique structure hooks.  Each map has a base cost, which should reflect the number of structure hooks allowed, and not really the location.  I would make the starting map costs around 2 million credits, with would probably be 1 large structure hook, 2 medium structure hooks, and 2 or 3 small structure hooks.

Structure Hooks

Structure hooks are similar to decoration hooks, except they are used to place different types of structures, like a hangar, barracks, warehouses, or more.  For example, we are all familiar with the garage warehouse structure, its available for both Imperial and Republic on worlds like Balmorra, such as in the Sundari Plains area.  This would be considered a large structure, and would start at maybe two million credits to place.  So each structure has its own costs associated with it.  The small round house for example, could cost 250 thousand credits.  The larger house, with the basement, and loft type area, could cost 500 thousand credits.  Both of these houses would be considered a small structure.  I also see the simple warehouse as a possible structure, starting at maybe one million credits, which is the one like on the Imperial side of Quesh where the planet storyline and trainers are located.  I also see a base structure, nothing overly complex, but maybe along the lines of the Republic one on Ord Mantel or Belsavis, or even like the ones on Hoth.  These bases could range from 5 million to 25 million credits based on their size.

Structure Decorations

Each structure has a set amount of decoration hooks, and this cannot be changed.  Small structures would have something like 25 to 50 hooks total, which again is based on the houses mentioned above.  Medium size structures would have 75 to 200.  The large structures would have 200 to 300 hooks at least, again based off the large hangar/warehouse building.

Decoration Hooks

Each map would have a certain number of exterior decoration hooks, using the existing layouts.  In addition, there could be an option if you don’t use a structure hook, to turn it into a decoration hook.  For example, a large structure hook if not used could be designated as a starship size decoration hook.

Unlock Fees

This is the only thing I couldn’t completely figure out.  However, I was leaning toward no unlock fees, and rolling those credits into the overall cost of things.  For example, you buy a hangar building for 2 million credits, then the unlocking fee for use of the hangar is rolled into that cost.

Concerns

Obviously the biggest concern I have with this idea, surrounds the amount of memory it could possibly consume per instance.  Currently, the strongholds are all the same, with the only difference being the decorations, so a base memory footprint always exists.  With the possibility of maps being used, with different structures on them, this could kill the idea as the instances would have to be independently maintained.  This could be accomplished by having it as a sub-only feature, where the subs pay an additional cost for the maintenance fees.  I see this with FFXIV for example, where additional retainers can be purchased up to a max, which is like 6 additional right now.  Because the retainer acts as an additional storage unit, as well as slots for selling stuff on the market board, this cost is seen as maintenance for these systems.  It could be the same for this designable stronghold.  I would prohibit the number of this type of stronghold to 2 per subscriber per server.  That being said, an ability to destroy a stronghold in order to build a new one, maybe on a different planet, would definitely exist.  In fact, recouping like 80% of the cost of the structures placed would be a helpful feature of this, so that subs wouldn’t think they’re getting screwed or anything.  It could be seen as a depreciation or cost of pixel labor.  The base cost of the map purchase however, would not be reimbursed.

 

Obviously this is just pie-in-the-sky dreaming at this point, since I don’t think Bioware are going to put much more effort in creating strongholds unfortunately.  There may be one more coming, not sure where though.  But the idea above would have been a great way to give the players some truly customizable strongholds that would have made the “Welcome Home” video really awesome.

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