Marketplace Cantina – Nar Shadaa Stronghold

Something that I wanted to do since Galactic Strongholds were introduced, was to create an area where people would want to come and hang out, although at the time I was thinking more along the lines of my guild mates.  I still have some work to do with this one, I believe its only sitting at about 50% completion, but that doesn’t mean I’m wanting to stuff it to the brim with junk.  The items I place have to make sense.  I think what is still missing is more greenery, or at the very least, some holo trees, especially on the balcony area.

Taelitha’s Marketplace Cantina – Star Forge

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I wanted to make the main entrance and the lobby inviting, and where some of the main shopping can be done.  If it was possible to have player run vendors, then this is where I would locate mine.

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As for the small rooms off of the lobby, I wanted to have smaller areas to meet and hangout that were inviting, even to a Hutt or two.

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As for the larger room off the lobby, I have the only food vendor decoration I was able to get, as well as two more item vendors.  Because we don’t really have any vendor personnel, except for the Rishi Trader which doesn’t make sense for my stuff, I’ve been using the Destitute Smuggler sense he at least acts somewhat like a vendor might.

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Again, I wanted one of the large rooms to have an area where all types of visitors, including Hutts, could lounge and have fun.  I wasn’t able to get a lot of Golden Certificates during the last Nightlife event, otherwise I think I would have put down two of the dance floors here, as well as a jukebox, since we don’t have a cantina band decoration yet.

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Of course, I also wanted a place for some games to go.  I’m still hopeful well get a Pazaak table at some point.  I like Sabacc table we have, but there are other games in the Star Wars universe as well.

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And of course, another area for people to come and hang out in.

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And like I said, while I haven’t done enough with the balcony to give it some charm, I do like what I’ve done around the door areas.

 

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Ancient Ruins – Yavin Stronghold

This is my second attempt at creating some good looking ancient ruins for role-playing purposes.  I believe this version is sitting at 80% complete.

Taelitha’s Temple of Light – Star Forge

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A new crew of researchers is arriving to study these ancient ruins.

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Again, most of the interior shots will be darker, as I didn’t want to use lights, especially ceiling ones, since this is supposed to be an ancient ruins.  That being said, i think there might be some floodlights or something from one of the recent packs, I might have to look into to help brighten these rooms.

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How I Would Have Done KotFE

Previously I introduced some ideas of how I would have done the Knights expansions differently.  I will now go into some story detail changes, starting with the first expansion, Knights of the Fallen Empire.

Chapter 1

There is no real changes to the start of this chapter.  In fact, the only changes come at the end.  You, Darth Marr, and two unnamed bridge crew members, are brought before Arcann as his prisoner, some dialogue regarding his plans for the core worlds, and then told you will be sent to an off-world prison where you will work mining exonium.  Darth Marr breaks his shackles, and tries to go after Arcann, but is subdued by Vaylin in a force bubble.  Darth Marr will recognize the woman has considerable power, but accepts the situation for what it is.  Meanwhile, unnamed crew member #1 see’s this as well, and smiles…  You are then led out of the thrown room.

Chapter 2

A few months (four to six max) have passed, as you are on some random asteroid mining exonium.  Darth Marr and the other two crew members were shipped somewhere else, so you are all alone. Suddenly alarm klaxons start to ring out, and the shackles around your feet are released.  You have your mining laser (special weapon and abilities, cannot use your normal abilities, replaces your standard toolbar), and proceed to fight off waves off guards, as you and the rest of the prisoners make your way to the central elevator.

After fighting to the hangar level, you are stopped by some guards, who are promptly cut in half by Lana’s lightsaber.  She joins you and gives you some equipment, and then you fight to the ship she has waiting.  On board, theres some dialogue about the situation, where Darth Marr is, and you are introduced to the pilot Koth (he doesn’t join as a companion yet.)

Chapter 3

You make your way to the floating sanctuary of Asylum.  You are introduced to the rest of Koth’s crew, and plans are made to go rescue Darth Marr.  Before heading out, Lana reveals that Arcann sent a message to the leaders of the Empire and Republic, telling them that their attempts at invasion have failed, and that the full might of the Eternal Fleet would be heading there way.  She says both factions are mobilizing for war, but that nether side is still willing to ally with the other.

While in flight you can talk to the crew and get some details regarding whats going on, what is Zakuul, and why are they fighting Arcann.  You head out to another unnamed asteroid where Darth Marr and several of the crew are being held.  You will fight from the hangar to an area where Darth Marr and the others are being held, where you will meet Novo and Tanek (the knights you meet when you escape the carbonite chamber in existing KotFE).

Chapter 4

Back on Asylum, plans are being made my Koth and his crew to start going after some Zakuul supplies to help their effort.  Meanwhile, Lana and Darth Marr are warning you not to get involved with the politics of Zakuul, but will admit that the threats against the Republic and Empire are not to be taken lightly.  Instead, Lana suggests heading to Zakuul, and trying to figure out a way to stop this Eternal Fleet that Arcann controls.  Koth doesn’t like the plan, but believes it will be a distraction for what he had planned.

So you are dumped in a swamp outside the capital city on Zakuul, and fight your way to the sewers.  After you fight your way to the lower city levels, you are ambushed by Zakuul citizens, who take your weapons and lead you to an underground base.  There you meet the real leader of the Zakuul rebels, Thexan, who is not happy with the way Koth has been using some of the rebels for his own crusade against Arcann.

However, Thexan believes you can help as a new distraction, and sends an astromech, T3-08 who has some false reports and rebel plans, to sneak into a security outpost on one of the upper levels.  Once the fake plans are delivered, you leave and head back to Asylum with T3-08 as a new companion.

Chapter 5

After returning to Asylum, you meet up with Koth at a cantina, who has just returned from a raid they had planned, and you let him know what Thexan has said.  Theres some back and forth, shouting, arguing, and then Koth storms out of the cantina with his crew.  Darth Marr lets you and Lana know that he is returning to the search for the Sith Emperor, which will temporarily remove him from your companions.

Asylum is then attacked by Zakuul forces, including Vaylin and her Knights, with a focus on capturing the Outlander and their companions.  You will have an encounter with Vaylin, where you learn some details about what Arcann has planned for the rebels.  After you escape, theres a lot of finger pointing and blame, and Koth believes that T3-08 is a traitor that led Vaylin’s forces to Asylum.  In the meantime, you start looking for a new base location, but are interrupted for a new mission.

Chapter 6

Thexan has heard about the attack on Asylum and wants to meet with you and Koth about truly joining forces in order to take on Arcann.  First however, he needs you to track down an exiled former Zakuul knight to see if this person has some information that could help take Arcann down.

The search begins on Zakuul, where you learn that a mysterious person known only as the Shadow Lady, barters information to people willing to pay for it.  When you finally track down this Shadow Lady, you find it is a robot similar to Scorpio, but more willing to work with you.  After doing a little task for the Shadow Lady, she gives you an idea of where to start looking: Hoth.

Chapter 7

You find your contact on Hoth, and find out some additional details the Shadow Lady left out, such as the fact that members of the Zakuul Knights had been coming to the known galaxy for decades, getting details about the political situation, who was hostile and such.  You then make your way to Belsavis, where you learn that several Zakuul Knights had been captured and sent here because they were believed to be Imperial spies.  However, you find out most of them were executed after a failed prison break a few years ago.

You are then sent to Tatooine where you encounter a few Zakuul Knights who hadn’t been captured by the Republic, but had try to make contact with the Empire, but there ship was shot down and they’ve been stranded here.  The leader however does let you know that their former commander was not apart of any missions to the known galaxy.

Just when you thin the trail has gone cold, the Shadow Lady lets you know that a former Zakuul Knight, possibly the person we seek was seen on Nar Shadaa.  After arriving on Nar Shadaa , you find the person the Shadow Lady had info on, meeting with some Imperial military members and Republic senators.  A fight with members of their entourages will occur, and once done, they will tell you that members of the Zakuul Knights had been meeting with them for a couple of years now, trying to broker a peace treaty, even though there was no war going on, and they were doing this under orders from their former commander, who is in exile on Voss.

After arriving on Voss, you learn the person you seek can be found in a cave in one of the areas, and after some fighting with robot security, you can finally talk to them.  Its Senya, who came here after Valkorion’s death because she feared what Arcann had planned.  She tells you about Valkorions original plans, expanding into the Outer Rim area on Hoth, Tatooine, or even Yavin, but how some of the scout parties were not returning and Valkorion feared the people that inhabited this part of space may be to powerful.  She will tell you that she was part of some of those initial scouting parties, and that before Valkorion’s death, she had met with members of the Jedi Council and the Sith Dark Council, in order to warn them of what might be coming.  She decides to come back with you to meet the leader of the resistance, and you find out that Senya is Thexan’s mother.

Chapter 8

After the mother and son reunion, Thexan tells you about a mission Koth and his crew decided to go on in Zakuul, despite the extreme danger involved.  Senya will tell you that before she went into exile, she had run ins with Koth and his crew, when they were doing smaller jobs, but never wanted to truly punish them, as they were just doing what they could to survive.  Its at this time that Lana and T3-08 inform the group that they are receiving a distress call from Koth, that they are under heavy fire from Arcann’s forces and need help.

In route to Zakuul, Thexan tells you about Koth’s mission to steal power supplies from an older military installation on the edge of Spire.  Upon landing, you will split into 3 groups with each tasked to do something to help Koth and his crew.  You will be in charge of find Koth and his crew, and helping them get out.

When you do find Koth and his crew pinned down in what appears to be a recent addition to the base, he tells you they were set up.  He came to this installation on a tip from T3-08 who had downloaded details of this abandoned base the last time they were in Spire.  Koth is not sure what is being built at the new base addition, but they need to find out.

After fighting your way into one of the larger hangars, you are met by Arcann and several Scions, the group Thexan once led, and you are told of a prophecy that Zakuul will fall at the hands of an outsider, and that they are there to stop it.  Arcann will not attack until two Scions remain, and will flee if he gets down to half life, and you will see him take damage to his face.  After this battle, another Scion will appear, and she will ask to speak with Senya and Thexan, as they are both in grave danger.

After returning to the makeshift base, this Scion will tell them about a traitor that has been feeding Arcann information about the group and its activities.  Koth immediately thinks its T3-08, who has disappeared upon Koth’s return.

Chapter 9

The group is still in need of a more permanent base of operations, and Senya suggests an area on Odessan, which raises suspicion with Koth, because its near the military outpost his crew raided when you were off learning about the Eternal Fleet.  However, plans are made, and you head to Odessan to scout the location.

After arriving on planet, you will gather info from a nearby settlement before heading to the location Senya mentions.  Meanwhile, Koth and his crew are headed back to the outpost they raided earlier, in order to get some more supplies.  However, as they get near it, Koth realizes there are more troops and vehicles than were there earlier, and that another trap may have been set up.  So they start heading back to you and the main group in order to warn them.

You follow Senya to a mountainous area, where she shows you a secret stronghold that was built into the mountain.  Before you have a chance to scout it out though,   you receive a holo-call from Koth, who says there is a battalion of troops and tanks headed toward the settlement.  You head back to the settlement, where the troops have begun engaging the people living there, and a battle ensues.

At some point during the battle, Vaylin will appear and recognizing Senya, proceed to go after her.  In the meantime, you will be engaged with the troops and the tanks.  When you have dispatched with them, you will engage Vaylin, but she will escape as some bombers sweep in delivering their payload, and decimating the area.

While your group is hurt, the battle with the Zakuul troops is seen as a victory, and you head back to the hidden stronghold to recover.  The people from the settlement who survived the attack will follow you to the stronghold and act as vendors and such now.  At this time you will realize that T3-08 is missing, as well as one of the crew members from Darth Marr’s ship who you rescued.

Senya will tell you that while her kids know of the stronghold, they were brought there at a real early age, so Arcann and Vaylin should not know of its location.  You will then get a montage showing supplies and equipment coming to the new base, while Thexan is giving speech about cooperation and the struggles ahead.

The final expansion cutscenes will show Vaylin leaving Odessan with a shadowy figure who tells her she has great power, but needs to find a way to harness it.  And then Arcann will be sitting on the Eternal Throne, clutching a datapad in one hand, a robot that looks like Scorpio and the Shadow Lady standing at the base of the dais.  And finally, when Thexan explores deeper into the mountain, he will be struck with a vision of a dark obelisk that is radiating with power, and you will see his eyes glow orange.

Final Thoughts

So thats how I would do the first expansion, Knights of the Fallen Empire.  I’ve introduced most off the main characters in this group of expansions, with some surprises still in store.  Besides the main story, there are little stories that have all been introduced, including:

  • Koth and crew.  Will they be trouble for Thexan’s resistance, or learn to work with them?
  • Is the Shadow Lady friend or foe?
  • Who is the traitor?  Is it T3-08?
  • And many more questions

 

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Republic Library – Coruscant Stronghold

So I wanted to try and create a library where Republic characters could go and research whatever they wanted.  I like how it turned out for the most part, but would like to have some additional decorations that would help create something like this easier.  The good thing, is most of the decorations are purchasable from crafted components.

Taelitha’s Republic Sanctuary – Star Forge

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I wanted to create a conference area of sorts where someone could give a lecture.

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I like how this small area turned out with the archives.

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This is the library core, where information is stored for later processing.

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I wanted to have a place where people who are researching could go and decompress or continue to look over the stuff they are researching.

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This is the main research area of the library.  I like how the archive decorations turned out in the squares, but would also like a medium decoration that did the same thing.  I know there is the Czerka Data Core and Mentor Processing decorations, but a decoration that looks like the square one above would be really cool.

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This is an area where people can continue their research after getting a datapad, or sit and rest or read.

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This room is used for military research, and is only accessible by members of the Republic military.

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This area can be used to research Republic cultural subjects.

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This area is used for researching Republic history and political subjects.

 

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Temple Ruins – Yavin Stronghold

The next stronghold I wanted to show off, is my first attempt at some Temple Ruins, using the Yavin Stronghold.  I have actually done this theme on three of the Yavin Strongholds, to varying degrees.  One thing I failed to mention previously, is I am not looking to get 100% completion with these strongholds either.  The Jedi Academy I showcased previously, was only 70% complete, and this Temple Ruins one is only 75% complete.

I will say in trying to come up with some good looking ruins here, there number of decorations that can be used effectively is rather small.  For example, we have a Yavin corner ruins, where the wall ruins?  Or we have one Yavin rubble decoration, why not another with some different rubble pieces in it. And while I am happy we have some really great working fountains and such, non-working varieties would be great too.

In addition, while the potted plants and trees are great for city areas or inside areas, we could use some more non-potted varieties as well which could be useful for outside scenes.  I found myself using lots of the Yavin Flora decoration because its not potted.

Taelitha’s Chamber of Truth – Star Forge

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While I didn’t necessarily want this to be a Rakata themed ruins, this particular decoration is one of the best available for showcasing ruins.

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Unfortunately, a lot of the interior pictures will appear dark because I didn’t want to use any of the lights because again, this is supposed to be a temple ruins.

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Again, not necessarily a Rakata themed ruins, but the transporter is another really good decoration.  I wish for this one, there was a non-working variety.

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Like the Yavin Rubble and Yavin Flora, I use alot of the Yavin Pottery decoration because its not tied to anything else.  You will see later, I like to use the pottery decorations on pedestals you get from Section X reputation, but because they are on pedestals, it makes them hard to place in some areas.

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I really like the Voss decorations, especially the ones that can be purchased from the reputation vendor.  I just wish there was some more of sculptures and statues available.  There’s a quest, I believe for the Jedi Knight or the Sith Inquisitor, that occurs near the Temple, that has you interacting with some artifacts that are hanging on walls.  I would really like to see these things become available at some point.

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I wish there were some more hooks available in the cave, not just on the floor, but the walls and ceiling as well.

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A lone researcher getting ready to tackle the mysteries of this ancient temple.

 

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Jedi Academy – Coruscant Stronghold

So when Bioware announced that as part of the server merge, it would be possible to have multiple instances of strongholds, and all of them active even if it would mean the player would be over the new cap of 10, I got to thinking of what I could do to make some cool looking strongholds that I could open for public usage, like for role-playing groups and such.  The first thing I had to do was to make sure I had at least one character on all of the servers that would make up Star Forge after the merge.  The second part wouldn’t get finished until server transfers were suspended last week, and that was to make sure I had unlocked the most decorations I could, especially Cartel Market ones, since I would have a temporary copy of them after they were placed.  The final thing was deciding what I could do with each of the 24 unlocked strongholds, which didn’t include the ones on my main server which are still set up for conquest.  While I have had similar ideas for some of the strongholds, I am working on different implementations to give them their own unique feel.

Taelitha’s Jedi Academy – Star Forge

While this is not a full Jedi Academy, its meant as a study place for older padawan’s and masters.

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Here a Jedi padawan can learn the art of meditation, as well combat techniques, and lightsaber building.

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Theres a classroom for students training to be Consulars to learn the art of diplomacy and galactic history.

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Students have access to a wealth of knowledge that the Jedi have accrued over many thousand years.

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In the main conference room, Jedi can learn from lectures that are given, or entertain foreign dignitaries who may be speaking on the affairs of their planet.

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There are individual classrooms or meeting areas as well for Jedi masters and padawans to use.

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And if you need to decompress after a long lecture and take in the scenery of Coruscant, the balcony gardens provide a perfect place to meditate and reflect.

 

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How I would Have Done KotFE and KotET – The Setup

So a few days ago, I responded to a thread on the official forums, asking if it was time to end the alliance.  I started to detail a way they could have done the Knights expansions, without turning the player into a powerful being, and making the story the ridiculous mess it has become.  I have decided to take these notes, flesh them out here, and make this the new head canon I will use for the remainder of the Knights story line.

Forged Alliances

I am of the opinion that the Forged Alliance and Shadow Revan story lines are good and do not need any major tweaking.  However, something that would occur while on Yavin, is that after the Revan fight, some of the ancient Sith spirits that were sealed away, have been freed.

One of these spirits, Exar Kun, for example, finds a way to possess an Imperial trooper, leaves Yavin, and stows away on Darth Marr’s flagship.  Exar Kun is looking for a way to Korriban in order to retrieve his special holocron which will allow him to return to his full powerful state.  However, Darth Marr’s flagship is not heading back to Korriban, and instead is searching for the Sith Emperor’s spirit.

While the events on Ziost play out, the Sith spirit realizes that the Sith Emperor could be its chance at returning to a powerful state, so it continues the charade on Darth Marr’s ship.

Vitiate is not Valkorion

One of the biggest missteps in regards to the story of KotFE/ET, was the early reveal that this beloved emperor of Zakuul, was actually the vile Sith Emperor, and this was his side project where he could be a good guy.  Here was one of the greatest villains in Old Republic history, the guy who created Darth Malak and Revan, who destroyed worlds in order to extend his life and power, and here he is in some unknown region, with his pet project Zakuul, where he is this benevolent ruler.  And while Charles Boyd had to come in a few months ago and give us their logic for creating this “twist”, it hasn’t set well with most fans, because it took a great villain with some depth, and turned him into a chump.

So I would not have Valkorion be Vitiate.  Instead, Valkorion is the former emperor of Zakuul, seen as benevolent by most of the people, however he ruled more as a dictator.  Most of the people, including some in his family, do not know what is actually going on during his rule.  He starts making plans to conquer some nearby systems in order help fuel the Eternal Fleet, but dies under some mysterious circumstances about five years before the events of KotFE.

The next person inline to rule is Valkorion’s oldest son, Arcann, who continues the plans set in motion by his father.  While Valkorion’s authoritarian rule was subtle, Arcann is more up front, and there are some people who start to resent him.  This leads to some rebellion by some of the Zakuul citizens, and Arcann becomes more compelled to rule with a tighter iron fist.

Valkorion’s other son, Thexan, is the leader of the Scions and is seeing the suffering brought on from some of the actions Arcann is taking.  However the Scions have seen that these actions are necessary, in order to bring on the next phase of life for the people of Zakuul.

Valkorion’s daughter Vaylin, is the current leader of the Zakuul Knights, a position her mother had held 10 years prior before her exile.  While she can be brash and a little hot tempered, she is not the psychotic individual portrayed in the existing stories.

Senya, the former leader of the Zakuul Knights, and mother to Arcann, Thexan, and Vaylin, has been living in exile on the planet Odessan, after she chose not to kill hundreds of Zakuul citizens who had started a riot in a market area, after some food supplies ran out.  While she did love Valkorion, she also believed that something had changed in him some time before her incident.  She is aware of Valkorion’s death, but not the circumstances behind it.

Game Systems

  • Level increases
    • KotFE would have still had the level 65 cap
    • KotET would have still had the level 70 cap
    • third expansion would have had the level cap raised to 75.
  • Companions
    • i would have still done the change from affection to influence, and kept the cap at rank 50.
    • I would have kept the change regarding companions being any role (healer, tank, dps) and kept their type (ranged or melee).
    • You don’t lose your companions at the beginning of KotFE either, however after the new rebel alliance is created, story line suggests that companions will be participating in missions.  So it could be possible to participate in some story missions with companions from other class stories.
      • So for example, the heist mission from chapter 13 of KotFE could still be possible, although you wouldn’t be getting Vette or Gault as a permanent companion afterwards.
  • Alliance Specialists
    • i would have kept the alliance specialists, but their rank would have been increased to 100.
    • i would tie alliance companion alerts to the rank of the specialist.
      • For example, Sana Rae is the Force user specialist and is rank 20.  Since there was no Dark vs Light event, you can get the alert to recruit Master Hexhid now.  At rank 60, you would get the alert to recuit Master Ranos then.
    • The specialist rank is also tied to vendors that are located in their area.  These vendors would sale things specific to that specialist, such as armor, weapons, mounts, toys, and decorations.
  • Alliance companions
    • While some new companions such as Thexan, Koth, Senya, and Shae Vizla will join you during the story, because they are necessary, you will also have the ability to get other usable companions that may or may not have been apart of your class story, as well as some new companions.
      • For example, Master Sumalee could be available as a rank 40 companion alert from Sana Rae.
      • Or Jonas Balker as a rank 60 agent type companion alert from Dr. Ogurubb.
      • This would allow some of the current Star Fortress companions as well to be added here.
  • The Galactic Command System
    • introduced with the level cap increase to 70, it is designed to reward players for doing daily activities.  it would be released with 3 tiers for level 70, and an additional 3 tiers when the cap is increased to level 75.
      • when the level cap is increased to 75, the new tiers of gear would cost the same as the previous set, including the fact that the tier 4 gear would not require a previous item.  this would allow boosted characters to still be able to gear without having to go through the previous 3 tiers.
    • while the data crystal change from KotFE would stick around, GC tokens would be rewarded for doing various things, such as Daily areas, Heroics, operations, PVP, flashpoints, and GSF.
      • there would still be a bonus activity for the day, that would give double the rewards.
      • the type of content and difficulty would determine the reward
      • so if we use the below examples of costs for tier equipment, i could see something like, a Daily area giving 10 tokens per completion, or a heroic giving 5 tokens per completion.  story mode ops could give 25 tokens, while veteran gives 50, and master mode gives 100.
    • these tokens could be used to get the newest tiers of gear for raiding or PvP, or for cosmetic things such as decorations, mounts, and toys.
      • for the gear and weapons, i would make it where the previous tier item is required to have in order to complete the purchase.
      • so for example, tier 1 chest piece costs 200 tokens.  the tier 2 chest would cost 3000 tokens and the tier chest piece.  The tier 3 chest piece would cost 10000 tokens plus the tier 2 chest piece.
      • so the grind is still there for progression raiders and pvp people
    • there might be a need for the legaccy perk or buff consumables still

So thats pretty much the introduction for how I might have done the Knights expansions.,  The next three posts will detail some of the story elements involved in each expansion.

 

 

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